churn_probability | number | The probability of the player not returning to play the game in the next day. E.g., 0, 0.1, 0.5, ..., 1.0. Not populated if there is not enough information. |
num_sessions_percentile | number | The approximation of the sessions percentile of the player within the last 30 days, where a session begins when the player is connected to Play Games Services and ends when they are disconnected. E.g., 0, 0.25, 0.5, 0.75. Not populated if there is not enough information. |
kind | string | Uniquely identifies the type of this resource. Value is always the fixed string games#statsResponse . |
spend_probability | number | The probability of the player going to spend the game in the next seven days. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is not enough information. |
num_purchases | integer | Number of in-app purchases made by the player in this game. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information. |
total_spend_next_28_days | number | The predicted amount of money that the player going to spend in the next 28 days. E.g., 1, 30, 60, ... . Not populated if there is not enough information. |
avg_session_length_minutes | number | Average session length in minutes of the player. E.g., 1, 30, 60, ... . Not populated if there is not enough information. |
num_sessions | integer | The approximate number of sessions of the player within the last 28 days, where a session begins when the player is connected to Play Games Services and ends when they are disconnected. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information. |
days_since_last_played | integer | Number of days since the player last played this game. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough information. |
high_spender_probability | number | The probability of the player going to spend beyond a threshold amount of money. E.g., 0, 0.25, 0.50, 0.75. Not populated if there is not enough information. |
spend_percentile | number | The approximate spend percentile of the player in this game. E.g., 0, 0.25, 0.5, 0.75. Not populated if there is not enough information. |